HOW TO PLAY
There's a vault boss. Every buy of $HEIST hits it. Every sell heals it and trips the alarm. When it goes down, wallets holding 10M+ split a bag of Pokémon packs.
BUY = HIT
Damage is your buy ÷ the boss's HP. On a 10 SOL boss, 1 SOL is 10%. No hit can do more than 20%, so nobody one-shots it.
HOLD = ENTRIES
Hold 10M+ $HEIST and you're in the raid party. Every 10M is one entry in the loot draw. 61M = six entries.
KILL = PACKS
At 0 HP the bag becomes Collector Crypt packs at $25 each, drawn across the party by entries. Final blow gets +1 pack.
DON'T SELL
Sells heal the boss. 5 SOL of sells trips the alarm: 30 seconds where buys do no damage.
THE BOSS
One boss is up at a time. Its HP is measured in SOL of buys — the first has 10 SOL. The health bar on the raid screen shows what's left.
While it stands, the loot bag fills: a cut of every $HEIST trade flows to the pot wallet. The longer a boss lives and the harder it's traded, the more packs it drops.
A boss that stands too long gets tired. After 12 hours it loses 5% HP an hour on its own, so there's always a kill coming.
Each new boss spawns with 30% more HP: 10 → 13 → 16.9 → 22 SOL…
THE RAID PARTY
The holder list rescans every minute. Buy over 10M and you're in for the next kill; sell under it and you're out. The dev wallet and the pot wallet are excluded, always.
Hold 1M+ and you're on the crew: you get a character — Mastermind, Muscle, Hacker or Getaway Driver — who attacks when you buy. Connect your wallet on the raid screen to see which one is you and your live odds.
THE LOOT DRAW
Each pack is drawn at random, weighted by entries: six entries means six tickets in the hat. The wallet that landed the final blow gets one bonus pack on top. 15% of the bag stays as seed for the next boss.
The draw is seeded from the kill transaction, so it's deterministic and checkable. Every boss's full loot list is on the Bosses page with a delivery status per wallet.
DELIVERY
Packs are Collector Crypt Pokémon packs ($CARDS ecosystem), gifted to the winning wallet through Jupiter Gacha's gifting flow. That's done by hand after each kill, normally within a few hours, and each delivery is marked on the Bosses page.
Open your pack on Jupiter: pull a card, keep it, trade it, or redeem it for the physical card.
THE NUMBERS
| First boss HP | 10 SOL of buys |
| Damage per buy | buy ÷ HP, max 20% per hit |
| Heal per sell | sell ÷ HP |
| Alarm trips at | 5 SOL of sells piled up |
| Lockdown | 30 seconds, no damage |
| Tired boss | after 12 h, loses 5%/h |
| Raid entry | hold 10M+; every 10M = 1 entry |
| Pack price | $25 |
| Final blow | +1 bonus pack |
| Next boss | +30% HP |
| Next bag seed | 15% of the last bag |
| Crew entry | hold 1M+ $HEIST |